Game Engines With Built-In Multiplayer for Small Teams
Small teams fail at multiplayer because they pick the wrong engine first.
Søren Albrecht-Munk
Contributing Editor, Emerging Platforms
A former interactive media lecturer at a Danish design school, Søren has written about game-making tools and no-code environments for trade publications since the early Flash era. He brings a design-education lens to coverage of accessible development and the competitive game jam ecosystem.
2 stories
Small teams fail at multiplayer because they pick the wrong engine first.
AI-native engines let you build and ship real desktop games without touching code.